DamageHitType: "miss" | "hit" | "criticalHit" | "absorbedHit" | "blockedHit" | "blockedCriticalHit" | "glancingBlow" | "dodge" | "parry" | "deflect" | "immune" | "misfire" | "reflect" | "evade" | "resist" | "crushingBlow" | "partialResistedHit" | "partialResistedCriticalHit" | "unknown"