interface RefreshDebuffEvent {
    ability: null | Ability;
    absorb: number;
    absorbed: number;
    absorbedHealing: number;
    appliedByAbility: null | Ability;
    duration: number;
    effectiveHealing: number;
    extraInfo: number;
    source: null | Actor;
    sourceDisposition: ActorDisposition;
    sourceInstanceId: number;
    sourceRaidMarker: number;
    sourceResources: null | ResourceData;
    target: null | Actor;
    targetDisposition: ActorDisposition;
    targetInstanceId: number;
    targetRaidMarker: number;
    targetResources: null | ResourceData;
    timestamp: number;
    type: "refreshdebuff";
}

Hierarchy (view full)

Properties

ability: null | Ability

The ability used by the source on the target. Null if no ability is set.

absorb: number

The absorb strength of an applied shield.

absorbed: number

The amount absorbed by the shield.

absorbedHealing: number

The amount of healing done via absorbs for this event.

appliedByAbility: null | Ability

For FFXIV and SWTOR, the ability that applied the aura. Null in other games.

duration: number

For games with duration support, the duration of the buff/debuff when applied. Currently only FF supports this.

effectiveHealing: number

The amount of effective healing done by the event.

extraInfo: number

Extra numeric info that FFXIV sends along with some buff events (e.g., with Medicated). 0 for all other games.

source: null | Actor

The source actor. Null if no source is set.

sourceDisposition: ActorDisposition

The raw disposition of the source. Use the isFriendlyParticipant and isEnemyParticipant methods to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.

sourceInstanceId: number

The instance id of the source.

sourceRaidMarker: number

The raid marker on this source unit. 0 if no raid marker is set.

sourceResources: null | ResourceData

Resource data for the source. Null if no resource information is available.

target: null | Actor

The target actor. Null if no target is set.

targetDisposition: ActorDisposition

The raw disposition of the target. Use the isFriendlyParticipant and isEnemyParticipant methods on Fight to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.

targetInstanceId: number

The instance id of the target.

targetRaidMarker: number

The raid marker on this source unit. 0 if no raid marker is set.

targetResources: null | ResourceData

Resource data for the target. Null if no resource information is available.

timestamp: number

The time offset of the event in milliseconds from the start of the report.

type: "refreshdebuff"

The type of the event.