OBJECT

Server

A single server. Servers correspond to actual game servers that characters and guilds reside on.

link GraphQL Schema definition

  • type Server {
  • # The ID of the server.
  • id: Int!
  • # The name of the server in the locale of the subregion that the server belongs
  • # to.
  • name: String!
  • # The normalized name is a transformation of the name, dropping spaces. It is how
  • # the server appears in a World of Warcraft log file.
  • normalizedName: String!
  • # The server slug, also a transformation of the name following Blizzard rules. For
  • # retail World of Warcraft realms, this slug will be in English. For all other
  • # games, the slug is just a transformation of the name field.
  • slug: String!
  • # The region that this server belongs to.
  • region: Region!
  • # The subregion that this server belongs to.
  • subregion: Subregion!
  • # The guilds found on this server (and any servers connected to this one.
  • #
  • # Arguments
  • # limit: Optional. The number of guilds to retrieve per page. The
  • # maximum allowed value is 100, and minimum allowed value is 1.
  • # page: Optional. The page of paginated data to retrieve. If
  • # omitted, defaults to the first page.
  • guilds(limit: Int, page: Int): GuildPagination
  • # The characters found on this server (and any servers connected to this one.
  • #
  • # Arguments
  • # limit: Optional. The number of characters to retrieve per page.
  • # The maximum allowed value is 100, and minimum allowed value is 1.
  • # page: Optional. The page of paginated data to retrieve. If
  • # omitted, defaults to the first page.
  • characters(limit: Int, page: Int): CharacterPagination
  • }