The State of Warcraft Logs
As I did a few months ago, I wanted to go over the different subsystems of the site and let you know where they stand and what is planned for the rest
The Client Uploader
The client uploader will be gaining the ability to choose what fights to upload. I'm still working out the user interface for making that
decision, but expect that feature in the coming months.
Along with choosing what fights to upload, I'll be trying to improve the encounter detection in the client to be able to split up raids by zone
as well as time. This means if you use the split feature and do two raids in two different zones back to back, the client will understand that
the raids are not in the same zone and split them up for you.
Rankings and Statistics
There are two big features coming to rankings and statistics pages. The first is the equivalent of EpeenBot.
For those of you familiar with
http://raidbots.com/, what this means is that there will be historical percentages shown on your character pages instead of current percentages.
There will also be a pretty graph and a report for each boss that tells you your average and median percentage across all your attempts on a boss.
Note that the implementation of EpeenBot will not be retroactive but will apply only to future rankings.
I wanted to talk in general about what is going to happen with a new tier of content:
- The rankings will freeze when patch 6.0 hits. This means that no new rankings will be obtainable in Siege of Orgrimmar. I'm still debating whether or
not to allow Mythic Siege to be ranked just to give people something to do for a month. That's unclear at the moment, but when I've made up my mind about
that, I'll post here again.
- All scores other than your best on a fight will be deleted. This will collapse the rankings for your character page down to a single score per
boss (your best).
- Reports for Siege will be allowed to expire. The rules for expiration are as follows:
- If the report is for an active tier of content, it will not be deleted.
- If the report contains a top 50 rank for a particular class and spec, it will not be deleted.
- Otherwise the report is deleted if it is more than six months old.
The second major feature coming for the rankings and statistics pages is item levels. In Warlords of Draenor, item levels are included
in the combat log ONLY IF ADVANCED COMBAT LOGGING IS TURNED ON. Because item level is an incredibly important piece of data to have for
rankings and statistics, Advanced Combat Logging will be REQUIRED in Warlords of Draenor if you want your fights to be ranked. You will still
be able to upload logs with ACL turned off, but no rankings or statistical information will be collected for your log.
Item Levels will enable ranks for specific item level ranges as well as rank filtering on item level (so that you can filter further and see
if you got the best score for your item level, etc.).
Every raid boss in Warlords of Draenor will have its own custom Fight Analysis pane. This is accessible via the Summary view. This pane
analyzes your raid's performance with a focus on fight mechanic failures. These panes do work with aggregate views, so you can see what is wiping your
raid in general across all your attempts, or see who is failing the most on a specific mechanic.
WCL now supports a death cutoff, which means all events after a certain number of people die will simply be filtered out. This even works
if you select multiple wipes and gives you a way of filtering out the deliberate deaths from called wipes.
Damage and Healing Panes
There will be some changes coming to the damage done by ability pages. When you are focused on a specific ability, I'll be including some
extra information like breakdowns of Multistrike vs Crit damage and counts.
I also plan to add a couple of new columns to the main table when viewing abilities such as overall average damage per hit.
For Damage Taken, I will be changing the damage totals shown to exclude absorbs by default (while still showing the absorb bars).
I plan to turn the Casts and Uptimes in Damage and Healing panes into
links that create the corresponding pins, so you're going to be able to toggle casts and buff uptimes on and off directly from the damage and healing
I have some improvements planned for the Deaths pane.
- There will be a new table view for a player death (instead of just raw events) that will show a useful breakdown for that player along with
Defensive Buffs used (respecting the categorization in the Buffs pane).
- You are also going to be able to "zoom out" and look at much more of the fight before your death.
- Raw Events views are going to show the current/max health of the target for damage and healing events as bars. This will be everywhere and not
just in the Deaths pane.
Casts and Interrupts
I am happy with the Interrupts pane. The Casts pane is going to gaining a couple of features. The first is the ability to exclude melee attacks
(which will be enabled by default). The second feature is that the average time between casts will be shown as a new column when viewing casts
by ability. This will allow you to see how optimally you were using a particular ability.
Buffs and Debuffs
As you may have noticed, Buffs are now categorized. I plan to do the same with Debuffs, and this will let you tell me what kinds of CC
are being applied to mobs (as well as identify whether debuffs are for tank swaps, DoTs, HoTs, etc.). As with Defensive Buffs in the deaths
pane, I will redo Interrupts detection to respect the CC spells you identify for me, so it will stay current as new CC abilities are
added to the game.
For both buffs and debuffs, I plan to darken the uptime lines thicken when the auras are
applied to more people and to thicken them when there are multiple stacks.
The main feature coming to the resources pane will be charting of maximum values and the use of the new max resource fields that are present
in WoD logs to identify wasted resource gains better.
Pin Bookmarks will be coming in the next few months, as well as a public directory of pins (with tags) that you will be able to browse
and search in order to find pins that you'd like to use.
Auto-application of pins is also planned (e.g., just always show my trinket procs or on this boss only, show the extra information that I
Combat Replay has had some major improvements in the last month. Source, target and target of target frames have been implemented. Just select
a unit by clicking on them in the graph to make that unit your source. You can also select a unit by clicking any frame.
Combat replay will have a damage/healing meter (similar to Skada/Recount), and there will also be a scrollable raw events
Picture in Picture - The ability to connect your report's replays to an archived Twitch stream or to a Youtube video is planned. The video and the replay will
synchronize, allowing you to seek to the same spot in the replay/video and to pause/play them using the combat replay controls.
The main change coming to the events view is the ability to view some of the resource data. I will be adding health bars to damage/healing events and may
expose the other resource information in a tooltip when the event line is hovered.
I don't have much to report on this front. I know everyone wants a Web API and plan to look into it once the site has been updated for WoD.
Thanks to everyone for all of the bug reporting and testing during the beta phase of this project. Keep the feedback coming. WCL beta will be ending soon.